Introduction to ZZ
ZZ (Zbigniew Zborowski) is the third “Big” method. It is famous for being Rotationless (no x, y, or z turns).
The Philosophy
In CFOP, you rotate the cube constantly to find F2L pairs. In ZZ, we fix all the “Bad Edges” at the very beginning so we never have to rotate.
The Steps
1. EOLine (Edge Orientation + Line)
This is the hardest part.
- EO: Identify all “Bad Edges” (edges that would require a rotation to solve). Flip them using
ForBmoves. - Line: Solve the Front-Bottom and Back-Bottom edges to create a line.
- Result: The cube can now be solved using only R, U, L, D moves. No rotations!
2. ZZF2L (F2L)
Solve the Left and Right 1x2x3 blocks.
- Because all edges are oriented, you just turn L/U/R. No cube rotations needed. It flows incredibly fast.
3. ZBLL (Last Layer)
Since edges are already oriented (from Step 1), you skip the “Cross” step of OLL.
- You can use standard OLL/PLL.
- Or learn ZBLL (493 algorithms) to solve the entire last layer in ONE step.
Pros & Cons
- Pros: Zero rotations, great for One-Handed, very efficient.
- Cons: EOLine is very hard to inspect in 15 seconds.