FMC (Fewest Moves Challenge)
Most events are about Time. FMC is about Efficiency. You are given a scramble and 1 hour. You must find the shortest solution possible.
The Rules
- You get paper, pencils, and 3 cubes.
- You write down your solution in notation.
- Result = Total number of moves. (World Class is < 25 moves).
Basic Techniques
1. Blockbuilding (Petrus/Heise style)
CFOP is inefficient (usually 60 moves). In FMC, we build blocks.
- 2x2x2 Block: Solve a corner and its 3 surrounding edges.
- 2x2x3 Block: Expand it.
- This is far more efficient than Cross + F2L.
2. NISS (Normal Inverse Scramble Switch)
This is dark magic.
- If the scramble is bad, you can solve the Inverse Scramble (the scramble played backwards).
- Why? A solution to the inverse scramble is just the inverse of the normal solution.
- You can switch between Normal and Inverse scrambles mid-solve to find better block continuations.
3. Insertions
You solve the cube except for 3 corners (a “Skeleton”). Then, you go back inside your solution and insert a Commutator at the exact right moment to solve those corners, canceling out moves.
Example of Efficiency
- CFOP Solver:
R U R' U'(4 moves) to pair. - FMC Solver: Uses the scramble’s pre-existing blocks to solve the pair in 1 move.