PLL (Permutation)
PLL moves the pieces around to their correct spots while keeping them yellow facing up.
2-Look PLL
We break this into two steps:
- Corners: Put all corners in the right place.
- Edges: Put all edges in the right place.
Step 1: Corners
Look for “Headlights” (two same-colored corner stickers on one side).
- If you have headlights: Put them at the Back and do the T-Perm (or A-Perm).
- If no headlights: Do the Y-Perm (or T-Perm from anywhere).
T-Perm (The most useful algo!)
R
U
R'
U'
R'
F
R2
U'
R'
U'
R
U
R'
F'
Step 2: Edges
Now only edges are swapped.
Ua-Perm (Cycle 3 edges clockwise)
One edge is solved (put at Back).
R
U'
R
U
R
U
R
U'
R'
U'
R2
Ub-Perm (Cycle 3 edges counter-clockwise)
One edge is solved (put at Back).
R2
U
R
U
R'
U'
R'
U'
R'
U
R'
H-Perm (Swap Opposite Edges)
All edges are wrong.
M2
U
M2
U2
M2
U
M2
Z-Perm (Swap Adjacent Edges)
M2
U
M2
U
M'
U2
M2
U2
M'
(Note: M is the middle slice turn).