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PLL (Permutation)

PLL moves the pieces around to their correct spots while keeping them yellow facing up.

2-Look PLL

We break this into two steps:

  1. Corners: Put all corners in the right place.
  2. Edges: Put all edges in the right place.

Step 1: Corners

Look for “Headlights” (two same-colored corner stickers on one side).

  • If you have headlights: Put them at the Back and do the T-Perm (or A-Perm).
  • If no headlights: Do the Y-Perm (or T-Perm from anywhere).

T-Perm (The most useful algo!)

R
U
R'
U'
R'
F
R2
U'
R'
U'
R
U
R'
F'

Step 2: Edges

Now only edges are swapped.

Ua-Perm (Cycle 3 edges clockwise)

One edge is solved (put at Back).

R
U'
R
U
R
U
R
U'
R'
U'
R2

Ub-Perm (Cycle 3 edges counter-clockwise)

One edge is solved (put at Back).

R2
U
R
U
R'
U'
R'
U'
R'
U
R'

H-Perm (Swap Opposite Edges)

All edges are wrong.

M2
U
M2
U2
M2
U
M2

Z-Perm (Swap Adjacent Edges)

M2
U
M2
U
M'
U2
M2
U2
M'

(Note: M is the middle slice turn).